Anonymous Raw General Manager (December 1, 2014).Vickie Guerrero - Managing Supervisor (OctoJuly 8, 2013).Anonymous Raw General Manager (July 9, 2012).Anonymous Raw General Manager (June 21, 2010-July 18, 2011).Jonathan Coachman - Executive Assistant (AugJanuary 4, 2008).Jonathan Coachman (January 19, 2004) 7, Executive Assistant/Interim GM (August 6, 2007).Vince McMahon - Interim GM (DecemMay 29, 2006).Mick Foley - Co-General Manager (DecemDecember 15, 2003).
Full Metal Mayhem throws metal chairs and wooden planks into the mix, and the Super X Cup puts you in a series of individual matches against 16 players to determine who the biggest badass of the bunch is. In addition to the standard one-on-one, tag team, and free-for-all matches, and numerous other match variations, you'll find a few other cool options. Exhibition mode lets you pick from a wide range of available wrestlers, both real and fictional, and jump into the ring in a number of different match types. The most egregious example of the game's contextual move issues arises when you're using the circle button. Moves you're attempting to pull off also change depending on whether you're near the edge of the ring, on the ground, or walking or running. When things heat up during a match, it's not always easy to quickly recall which combination is necessary to execute a specific move. Match types do change up every so often, offering a good mix of one-on-one, tag team, and free-for-all encounters, among other configurations. Cutscenes break up the pacing a bit, but there's otherwise very little to be concerned with beyond pummeling your next batch of opponents into submission and moving on. When plowing through the main Story mode, you'll bludgeon through match after match using the same core movesets against a rotating medley of opponents in different arenas. However, the visuals both in and out of the ring are crisp, and the hard rock soundtrack does a good job of keeping the adrenaline flowing. Not everyone will enjoy being railroaded into playing a canned story as a single preset character rather than starting a custom wrestler from scratch-a fairly standard option that's noticeably absent here. The story itself is pretty straightforward wrestling drama fare that plays out through a mix of static sequences and nicely animated cutscenes. Ticked off by the victory, Suicide's rivals brutally attack him after the match, beating him within an inch of death and leaving him bleeding in a Tijuana alley. After being approached by rival wrestlers who threaten him to throw the match, he decides to curb-stomp his opponents anyway. In Story mode, you play as Suicide, a successful wrestler who fights his way up the wrestling circuit ranks for a chance at the TNA title in a major televised match.
Staying faithful to the machismo drama and intense man-pummeling action of TNA just isn't enough when the gameplay so readily degenerates into repetitive and frustrating button mashing. The extra time in the oven hasn't made a real impact on pinning down and beating into submission the problems that kept the series debut from being the tour de force TNA wrestling enthusiasts had hoped for.